Future of Work is Gaming
For years my 12 year old son has expressed over and over again how he wants to be in the video game space. He’s stayed on campus at the UofMN for two years with ID Tech Camp’s summer programs in video game design and is immersed in gaming and virtual worlds.
At first, my bride and I were concerned by his rabid and passionate embrace of games. “Hey…go outside and ride your bike or something” was our constant refrain on beautiful summer days when he was opting to be inside gaming with a buddy or a team online. As a parent, the key to successful launching of a kid is to find and fuel their passion — whatever it may be and regardless of how we might feel about it — so we’re fueling his gaming passion (and still ensuring he is balanced and in the fresh air!).
I’ve been skimming articles for a few years now on the examinations of gaming theory on learning, collaboration, team building and educational process. Great minds are examining the power of video games — a power which even was being looked at as a possible psychiatric addiction…but the American Medical Association recently eliminated it from inclusion in a widely used diagnostic manual of psychiatric illnesses.
Now IBM has been seriously exploring the future of work and gaming (by way of 3PointD) with the firm Seriosity.
Figuring out the importance, the best practices and zero’ing in on the most powerful aspects of virtual work — and creating software systems and processes that are effective — make perfect sense for an organization like IBM and this study and their initiative is highly interesting. But I’m more interested in the fact that IBM is even looking at this category as I join other strategists and visionaries in determining what it means when business, education, social ties and human consciousness are connected and increasingly virtual.
How do we come together in teams virtually? What software can we use that is instantly intuitive and fosters collaboration and, especially, creativity and innovation? What are the protocols and behaviors we need to exhibit in order to make virtual connections trustworthy, meaningful and productive? How can coming together virtually be really fun and delightful so it will be attractive rather than a burden to participants?
About Steve Borsch
Connecting the Dots Podcast
Podcasting hit the mainstream in July of 2005 when Apple added podcast show support within iTunes. I'd seen this coming so started podcasting in May of 2005 and kept going until August of 2007. Unfortunately was never 'discovered' by national broadcasters, but made a delightfully large number of connections with people all over the world because of these shows. Click here to view the archive of my podcast posts.