Quit Whining About The iPad Interface
There has been a fair amount of iPad bashing going on with the lack of multitasking, limited ability to create content (or at least as flexibly as when using a mouse-driven computer) and the constraints put on developers by Apple.
Man….does this ever bring up memories and an analogy that you might find interesting!
When Apple introduced the Macintosh in 1984, they simultaneously published Apple Human Interface Guidelines which specifically outlined how to build an application that leveraged the supplied interface “toolkit” in ROM so that there would be a consistent user experience across applications (e.g., people would always know where “Quit” was under the “File” menu). There were howls of protests from developers over “the constraints Apple is imposing on us” and “command-line driven applications are so much more flexible than ones that have to fit in to the “File>Edit” metaphor” as well as “who does Apple think they are telling us how to build and deliver great applications?“
Sound familiar to today’s whining about the iPad? Look at the original Microsoft MS-DOS driven personal computers and the graphical user interface (GUI) on the Macintosh (and its predecessor, the Lisa). Which would you rather use?
Yes, all of us have become pretty adept at the GUI and all the applications we use today are optimized for that human interface paradigm. Will a transition to any other form of human interface be painful? Absolutely, especially since we’ve all been using GUIs since the mid-1980s! You know that it’s easy to look back and see that a GUI-driven computer world was a much better one to live in than a command-line one, but it’s more difficult to look in to the future to see what a touch-driven computing world will look like.
Apple has published iPad Human Interface Guidelines and it’s pretty clear that the time has come for the computer to take the next leap. Many are discussing it and this post by Keith Kleiner at the Singularity Hub is a good overview of some of the thought leading technologies being explored with this next generation touch paradigm.
The iPad is the first mass market product to embrace this paradigm and make it palatable to everyone, with the possible exception of the whining developers, tech geeks and others who see it as too limiting, closed or different. Is the iPad without warts? Nope and it’s certain to improve and competition will abound. But every time I look at the landscape of human-created products, services, religions or any other endeavor, absolute perfection seems to be missing so get over it.